Twelfth? What the hell do you mean 12th? I don’t come last, I’m a good driver, and not in a Rain Man kind of way. More a Lewis-Hamilton-ramming-Filipe-Massa-in-the-bum-because-he’s-angry kind of way.
Anyway, Ridge Racer Unbounded wants you to feel like a dunce behind the wheel, so easy is it to pootle along at the back of the pack with your vehicle in ruins and confidence in ribbons.
Thankfully, practice does what it should, and within a few rounds normal service is resumed.
It also tries to inflict on the gamer some kind of namby pamby story about a hollow city where the outskirts are inhabited by rebellious blah waffle fiddle-de-dee.
It’s a driving game, no one cares. You stick the R2 button down and drive like there’s a squirrel in your undies.
So there’s nothing here that hasn’t been done a whole lot before. Takedowns (or fragging and tagging), boosts, slow-motion crashes. It’s about as new as Bruce Forsythe.
However, there’s a sweet track editor, the results of which you can post online for other drivers to whip their vehicles around. And it’s about as complicated as eating raisins, so that’s peachy too.
Happily also, your car can cause much of the background to fall to pieces, because it’s all apparently made from cake mix. Still, we’re not here for reality are we? If that were the case we’d all be playing games about sleeping.
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